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General Rules

  • 1 Please follow the spirit of the rules and game mode at all times, do not try to loophole the rules.
  • 2 Staff members will moderate appropriately for the situation and have the final say. Not every rule is covered in these pages, if your actions are deemed unsuitable for the servers, staff may issue punishments.
  • 3 Only English is permitted.
  • 4 No mic spam or voice manipulation of any form, including soundboards.
  • 5 Do not post malicious links or content on any ENW platform.
  • 6 No impersonating or disrespecting players / staff. Do not impersonate staff or other players names, through VIP tags or steam name. Do not insult or target players or staff. Don't be an ass.
  • 7 No external programs, software or scripts.
  • 8 No map or server exploiting.
  • 9 Do not play on multiple accounts to evade bans or disguise identity.
  • 10 Do not abuse sound or music features in maps.
  • 11 Do not abuse the Call Admin command.
  • 12 Staff have final say in all punishments. If you wish to appeal you can do so through the website — do not argue with staff in game or attempt to contact them outside.
  • 13 No links in names.

How to Play

  • 1 The two teams
    Every round splits into Guards (CT) and Prisoners (T). Guards keep order and enforce the rules; prisoners follow orders, look for a chance to rebel, or play along to survive.
  • 2 The Warden runs the round
    One guard claims Warden with !w and gives the prisoners their orders over voice — open cells, line up, play a minigame. No Warden means no orders, so prisoners are free until one is claimed.
  • 3 Rebel or comply
    Prisoners can do as they are told, or rebel — grab a gun, run, or fight back. Rebelling is risky: guards may shoot rebellers on sight. Comply and you stay safe; rebel and you fight for the round.
  • 4 Win your freedom with a Last Request
    When the last few prisoners are alive, type !lr to pick a Last Request — a 1v1 duel or challenge against a guard. Win it and earn your freedom.

Definitions

Nazi Day
A day where no warning shots are given. Can only occur at a 1:5 guard-to-prisoner ratio, or Guards have lost 3 rounds in a row due to rebellers.
Freekill
Killing a prisoner without a valid reason.
Bloodhound
Leading a guard to a rebeller's location.
Ghosting
Giving information relating to the current round while dead.
Rushing
Running towards a guard in an attempt to harm or kill them.
KOS
Kill on sight.
Hunting
Actively looking for rebelling prisoners.
Secret
A section containing a teleport, invisible wall, or gun location.
Special Cell
A cell containing a breakable/enterable vent, a teleport secret, or a bullet weapon (not including zeus)
Freeze
Freezing means no movement keys input. You may freely look, jump and crouch unless instructed otherwise.

General Rules

  • 1 All generic server rules must be followed (no racism, etc.).
  • 2 Do not lie to staff about being freekilled in an attempt to get yourself respawned.
  • 3 You must actively follow the wardens command — you cannot delay.
  • 4 A special day can only be initiated if the previous day was considered successful.
    • Successful day means the previous round resulted in LR being active with no rebellers.
  • 5 Ghosting is not permitted.
    • Ghosting is giving information relevant to the round being played while dead.
  • 6 If a vent in a cell is not breakable, it is not considered a vent cell.
    • Example: jb_minecraft_beta_v4-2 vent cell must be activated by walking through it from armory, if it has not been activated it is not accessible and therefore not a vent cell.
  • 7 Cell doors can only be opened once commands are given, unless a prisoner opens them first.
    • If cells are opened by any means before the Warden has given commands, the round will be a free day.
  • 8 The first round of a map will always be a free day.
    • The warmup time does not count as the free day. It is there to allow players to join.
  • 9 Your name must be readable so that you can be targeted.
    • Roman alphanumeric characters only.
  • 10 Do not talk over the Warden while they are issuing commands.

Guard Rules

  • 1 You must hold E to give a warning shot in all situations, except when a prisoner is rebelling. Rebelling includes, but is not limited to:
    • Holding a gun
    • Entering a secret
    • Entering a vent
    • Running away from the guards in a clear attempt to escape
    • Running towards a guard in a clear attempt to kill
    • Being outside of cells before cell doors have been opened
    • FULLY breaking a vent.
  • 2 You must have a clear, audible microphone.
  • 3 You must be willing to go as the Warden. If selected but you do not wish to play that role, you may unwarden if you have been actively wardening prior.
  • 4 You must not bait yourself to terrorists. Baiting includes, but is not limited to:
    • Running towards a prisoner and goading them towards you
    • Getting into a prisoner's knifing range
    • Standing inside a marker placed by the Warden
    • Standing at the entrance or exit of a game prisoners will or have participated in
    • Blocking the path where prisoners are instructed to go
  • 5 Prisoners may knife you while you are baiting, you can not shoot them for knifing you.
  • 6 You may not give weapons to prisoners, unless it is an empty weapon (Toy Gun) with the Warden's express permission.
  • 7 Guards must be involved in the round at all times, unless explicitly instructed by the Warden to hunt rebellers.
  • 8 Favouritism is not permitted.
    • Displaying a clear bias over other prisoners.
  • 9 If you accidentally free shoot a prisoner, you must take them to medic when suitable to do so.
  • 10 If you accidentally free kill a prisoner, you must get an admin to revive them. If no admins are online, slay yourself somewhere your guns cannot be reached. If the prisoner requests you slay yourself even after being revived, you must comply.
  • 11 Prisoners may only be killed as result of map games. Games such as "First Reaction Last Reaction" and "Trivia to pick players to die" are not permitted.
    • The winner of a map game may be granted permission to kill terrorists, up to 4 per game (subject to player counts).
    • Terrorists can not choose a non-map game to play which results in terrorists dying.
  • 12 If there is one rebeller remaining, you must actively hunt them to avoid delaying the round.
  • 13 Guards may not enter vents before 12:00, unless a prisoner is spotted or heard inside. Upon killing the spotted prisoner, you must leave vents immediately from the nearest exit.
    • You may rush vents if the vent cell has a broken vent and no prisoners inside.
    • You may rush vents if prisoners are missing after doing a head count AND the vent is broken.
  • 14 You may not shoot into stacks. If a prisoner needs to be warning shot, instruct other prisoners to unstack from them first.
  • 15 Warning shots should have reasonable delay, a prisoner must be awarded reasonable time to type questions to the Warden after commands are issued.
  • 16 Upon Warden death, you must attempt to claim Warden immediately. All commands issued by the previous Warden are voided.
  • 17 Non-Warden guards may only instruct prisoners to do the following:
    • Drop your weapon
    • Freeze for weapon checks
    • Throw projectiles which can damage Guards (decoys not included)
  • 18 Guards must not spend excess time in armoury or re-enter armoury without hunting a rebeller. They should get weapons and leave immediately, armoury camping is not permitted.
    • Guards must leave armoury within 20 seconds of the round starting.
  • 19 You must give a fair amount of time for a prisoner to complete a Warden's commands.
  • 20 Terrorists must not be given an advantage in games unless otherwise earned.
    • All terrorists must start games at the same time, and where applicable, on the same health.
    • Terrorists may be given advantage (eg. exemption from the game) as a reward from the previous game, but they may not be considered the winner.
  • 21 Guards may only enter secrets to hunt a rebeller they saw enter or heard inside, they must leave immediately after killing them.

Warden Rules

  • 1 You must follow all rules that guards are required to follow.
  • 2 You must not give commands that are guaranteed to get a prisoner killed or injured (e.g. Run into this pit of lava).
  • 3 You are allowed to restrict emoting to check for guns. Once the check is complete and you are confident there are no guns, you must lift the restriction.
  • 4 You must give your commands in a clear manner.
  • 5 If you are playing a minigame such as Four Corners, you cannot keep playing solely to eliminate prisoners.
  • 6 You must play different minigames across rounds to keep things interesting.
  • 7 If a prisoner asks for a repeat, you must clearly repeat so all can hear. You only have to repeat an order once.
  • 8 If a minigame is bugged and cannot be completed, you cannot play that minigame.
  • 9 You cannot restrict players from knifing.
  • 10 You cannot force a player to bloodhound — you may only ask. If they decline, they cannot be punished.
  • 11 If you place a marker that prisoners will not be able to see, you must tell them where it is.
  • 12 You must describe how a minigame works before making prisoners play it.
  • 13 You cannot carry out Special Games (e.g. Simon Says) more than once per map.
  • 14 You may declare a Nazi day when either the ratio of Guards to Prisoners is 5:1 or higher OR when the Guards have lost more than 3 rounds consecutively
    • You cannot carry out more than 3 Nazi Days in a row — a minimum of one round break is required.
  • 15 You cannot give in-cell commands.
  • 16 If there are 3 prisoners remaining — 2 non-rebellers and 1 rebeller — the non-rebellers are guaranteed a last request.
  • 17 You must not lie to a rebeller to lure them out of hiding (e.g. offering surrender and then killing them).
  • 18 You may not kill more than 5 Prisoners in any game.

Prisoner Rules

  • 1 You are considered a rebeller if you carry out any of the following:
    • Pick up a gun
    • Run away from the guards
    • Enter a secret
    • Enter a vent
    • Damage a guard
    • Constantly ignore commands over a prolonged period
  • 2 If jumping or crouching is restricted but required to reach a location ordered by the Warden or for a minigame, you cannot be warning shot for that action.
  • 3 If you are given an order that is guaranteed to get you killed, you may refuse and must freeze.
  • 4 You are always able to ask for a repeat via chat or voice. If you ask repeatedly you can be warning shot.
  • 5 You must actively partake in minigames (unless you are a rebeller).
  • 6 You can always ask to surrender (unless you have killed a guard), but it is up to the Warden to accept.
  • 7 You must finish your minigame before doing a last request.
  • 8 If a prisoner dies during a minigame, all other non-rebelling prisoners must still complete it.
  • 9 If you do not own a mic, you may freeze to type — but you may still receive a warning shot.
  • 10 You are not allowed to snitch on other prisoners.
  • 11 You are allowed to bloodhound other prisoners.
  • 12 On a free day, if you are camping outside the armoury and refusing to move, guards may kill you.
  • 13 If you are told to crouch, you must remain crouched until the Warden instructs you to uncrouch.

Prisoner Guide

Commands you'll use as a prisoner. A VIP tag means it's a supporter perk.

!lr Prisoners
Pick a Last Request when you are one of the last alive.

Guard Guide

Commands you'll use as a guard or warden.

!w Guards
Claim the Warden role and lead the round.
!uw Guards
Give up the Warden role.
!wm Guards
Open the Warden menu (cells, markers and tools).
!shop
Open the in-game shop to spend credits.
!gangs
Create, join or manage your gang.
!credits
Check your current credit balance.
!rules
Open the server rules in-game.
!calladmin
Report a rule-breaker to the staff team.
!study VIP
Reveal nearby buttons, locked doors and teleports.
!mirror VIP
Toggle third-person view while alive.

Game Days

1 Warday
Guard vs Prisoner battle.
  • No vents, armoury, or secrets
  • No camping medic
  • Must be in the Warday area
2 Hide & Seek
Prisoners hide — guards hunt.
  • No vents or armoury
  • No camping medic
  • Can hide anywhere else on the map
3 Hunger Games
All-out deathmatch between everyone.
  • No vents or secrets
  • No camping medic
  • Can team with 1 other player
4 Headshot Hunger Games
Hunger Games with Headshot Only.
  • No vents or secrets
  • No camping medic
  • Can team with 1 other player
5 Deagle Day
All-out deathmatch — Deagle Only.
  • No vents or secrets
  • No camping medic or cells
  • No teaming
6 AWP Day
All-out deathmatch — AWP Only.
  • No vents or secrets
  • No camping medic or cells
  • No teaming
7 Headshot Warday
Guard vs Prisoner — Headshot Only.
  • No vents, armoury, or secrets
  • No camping medic
  • Must be in the Warday area
8 BHOP Combat
All-out deathmatch — AutoBhop enabled.
  • No vents, armoury, or secrets
  • No camping medic
  • No teaming
9 Scouts Knives
All-out deathmatch — Scouts & Knives.
  • No vents, armoury, or secrets
  • No camping medic
  • No teaming
10 NoScope Battle
All-out deathmatch — NoScope AWP.
  • No vents, armoury, or secrets
  • No camping medic
  • No teaming
11 Grenade Battle
All-out deathmatch — Grenades only.
  • No vents, armoury, or secrets
  • No camping medic
  • No teaming
12 35HP Knife
All-out deathmatch — Knives, 35HP.
  • No vents, armoury, or secrets
  • No camping medic
  • No teaming

Server Features

Game-day modes
A rotation of special days — Warday, Hunger Games, Infected, Gun Game, Shark Day and many more — keeps every map fresh.
Gangs & economy
Form a gang, build a bank, level up shared perks and climb the ranks with your crew.
Black market
Earn cash as a prisoner and spend it on the black market — weapons, gadgets, stims and more.
Ranks & stats
Every kill counts — climb the live leaderboard with score, K/D and headshots tracked per server.

Retakes Rules Coming Soon

The Retakes server is on its way. Rules will be published here once the server launches. Join our Discord for updates.

Meet the Staff

Appeal your Ban

If you believe your ban was issued in error or you've served your time and want another chance, fill in the form below. A staff member will review your appeal and respond via Discord.

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